//playground (environmental) stuff #declare kamera_entf = 60.0; #declare rand_koord = breite + 0.2; #declare oeff_wink = rand_koord / (kamera_entf - 1) * 2; camera { location <0, 0, kamera_entf> right up <0.0, oeff_wink, 0.0> look_at <0, 0, 0> //rotate 180*z //translate } /* camera { location <-5, -5, 3> right <-.5, 0.0, 0.0> up <0.0, 0, .5> look_at } */ //background { color MidnightBlue } light_source {<-10, 17, 150> color rgb .1*<1.02, 1, 1>} //light_source {<-5000, -3000, 15000> color rgb <1.0, 0.9, 0.78>*.5} //global_settings { ambient_light rgb<.4, .4, .7> } // infinite plane? object{box {<0,0,-.1> <8, 8, -0.2> pigment {color rgb <0,0,0>}}}