#declare breite = 5; #declare height = 4; #include "rasende.inc" #declare kamera_entf = 20.0; #declare rand_koord = breite + 0.2; #declare oeff_wink = rand_koord / (kamera_entf - 1) ; #declare xx=-2; #while (xx < 2) #declare fa=-2; #while(fa < 2) trgt(xx, fa, xx+2, fa+2) feld(xx, fa) #declare fa = fa + 1; #end #declare xx = xx + 1; #end feld(-2,2) vortex(-2,2) camera { location <0, 0, kamera_entf> right up <0.0, oeff_wink, 0.0> look_at <0, 0, 0> rotate 180*z translate <1/2, 1/2, 0> } /* camera { location <-5, -5, 3> right <-.5, 0.0, 0.0> up <0.0, 0, .5> look_at } */ //background { color MidnightBlue } light_source {<0, 0, 150> color rgb <1.0, 0.9, 0.78>*2.0} //light_source {<-5000, -3000, 15000> color rgb <1.0, 0.9, 0.78>*.5} //global_settings { ambient_light rgb<.4, .4, .7> } object{box {<0,0,-.1> <8, 8, -0.2> pigment {color rgb <0,0,0>}}}